CONTEXT

Task: Design a digital application addressing an undergraduate challenge.

Competed in Rice University's 2024 Design-a-thon, a 3-day nationwide event with 300+ participants from
56 universities.

ROLE

TEAM

TIMELINE

SKILLS/TOOLS

UI/UX Designer

3 UI/UX Designers

Jan 26-28, 2024

Figma
User Interviews
Prototyping
Market Research
Design System

OVERVIEW + AWARDS

Awarded "Most Inclusive Design" for Pan.try and Top 8 Finalist!

Pan.try is an AI-powered application that addresses food insecurity among college students by optimizing meal planning through an intuitive virtual pantry system and scanning mechanism

PROJECT PROCESS

01

02

03

05

Research

Design

Final Deliverable

Reflection

01

RESEARCH

With such a broad challenge, first, we brainstormed challenges on FigJam to narrow our focus. We determined that we wanted to explore food insecurity more. 
 
We conducted a survey of Rice undergraduate college students with 87 participants

Task: Design a digital application addressing an undergraduate challenge.

79%

Depend on
meal plans

61%

Never cook
on campus

75%

Depend on campus
dining/ meal prep

38%

Food and Nutrition
Concerns

ON CAMPUS

OFF CAMPUS

Off-campus students prioritized price, timing, accessibility, and nutrition but relied on off-campus dining (readymade food) and cheap sources due to busy schedules and lack of motivation to cook or seek fresh produce.​

1.1

INTERVIEW CONSOLIDATION

We found on-campus students rarely
cooked or bought groceries. 

4 Major Themes

Price

Time

Accessibility

Money

When asked about cooking at home: 


When asked about cooking experiences:


"I always have leftover ingredients that go to waste because I don't have time or know what to cook with it." - Student B

"It's expensive and hard to find time to cook. Although I enjoy it, my work comes first." - Student A

This helped us consolidate what features are important and how Pan.try compares. 


1.2

COMPETITIVE ANALYSIS

I conducted a competitive analysis of current food resources and their features.

1.3

USER PERSONAS

Introducing…Busy Betty and Healthy Henry!

To conceptualize the problem space, we came up with 2 user personas. Busy Betty and Healthy Henry helped us ensure each design decision intentionally addressed identified needs from our research.

02

DESIGN

Napkin sketches in a cafe—User flow

We were working on the clock, so we quickly sketched together key features and mapped our a user flow.

2.1

WIREFRAMING

Efficiency was at the heart our lo-fi prototype.

 
We wanted to keep in mind the time and budget constraints of users like Healthy Henry and Busy Betty.* 

The Lo-fi design prioritized placing the main feature, the scan mechanism, at the forefront of the navigation menu for efficient and easy access. 

Main Goal:

  1. Efficient access to scanning mechanism, the priority feature

  2. Implementing a storage "pantry" of current ingredients

  3. Personalizing the experience to users' individual buying habits


I worked on the scanning mechanism and created a mobile wireframe to allow quick identification of ingredients. 


Healthy Henry now can easily scan his curated list of healthy ingredients for quick recipes. 

Busy Betty can maximize her schedule by having on demand recipes and immediate access to the camera feature.

*

2.2

STYLE GUIDE

We wanted to prioritize high contrast for quick readability and accessibility. 

In creating our style guide, we employed a color contrast tool to ensure the design met accessibility standards.

The design achieved a contrast ratio that not only complies with WCAG 2.1 guidelines but also enhances readability and usability for users with visual impairments. 

I designed this branding with soft warm colors as these are associated with freshness, health, and vitality. The black serves as a good contrast for readability

**Now, Busy Betty can take a quick glance and locate recipes with ease!

2.3

HIGH-FIDELITY PROTOTYPE

The intention behind each design decision

We wanted to tie each each design decision to our problem statement of optimizing users' accessibility, time, budget, and knowledge. 


Quick Access to Primary Scanning Mechanism

Clarity in Information Display:
Shows the system has registered the input

Real Time Feedback

Proximity

Group related ingredients spatially

Group popular filters together with button indicators

Fitt's Law +
Minimal Clicks

Recipe Suggestions with AI Goals:​
Reduce the required steps

Fitt's Law: Most frequently accessed scanning element in easy-to-reach area

Button Hierarchy

Saved Button: Gray outline indicates disabled state, solid state indicates enabled.

High contrast ratio ensures readability

Playful and natural branding

Contrast + Affordance

03

FINAL DELIVERABLE

Video Demo

Listen to my amazing team member, Cecilia, walk you through our final deliverable in our team's video demo!

04

REFLECTION

Takeaways

This 3-day experience from ideation to development was truly an exhilarating journey and grew both my passion for design and the user journey. Starting from scratch also fueled entrepreneurial spirit as I learned to design a product that meets specific user needs. 

I learned about the impact of having an aligned team and prioritizing accessibility from the start. 
I also learned about the importance of structure in a fast-paced environment with initiating a design system and style guide from the start. 

Our team was awarded "Most Inclusive Design" and placed 4th out of 50+ teams across different universities nationally with over 250+ participants.

However, our journey did not end at the Design-a-thon. We pitched Pan.try at the Napier Rice Launch Challenge: Check out our pitch deck below! We are still passionate about pursuing further development. Currently, we have attained startup funding and are working on developing our design!   

trekking in the rain

all-nighter with our friends bringing us food

1 sleepless night later,

pan.try came to life!

once upon a time, there were three college students…

a flower for stopping by ᵕ̈

<< sowed with love, jo anil © 2025